Tips and TricksWebinar Recap

Setting up cloud-hosted Perforce source control for Unreal Engine [Webinar Recap]

It’s no secret that game development projects have a tendency to get messy even working alone. So imagine trying to manage game assets among a team of developers! Luckily, there are certain techniques and technology that developers can utilize to make it a bit easier. Learn more about how cloud-hosted Perforce is something you should be capitalizing on for collaborative Unreal game…
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Build Announcements

Visual Assist 2022.3 now available

Visual Assist 2022.3 is out and brings some exciting news for those working with graphics shaders! It also adds a pair of code inspection checks, as well as a new navigation option for Open File in Solution. Visual Assist HLSL support High-level shader language (HLSL), while…
Tips and Tricks

Do I Need To Know C++ For Unreal Engine?

C++ is a powerful programming language that can be used to create high-quality 3D games and applications using the Unreal Engine. A program created using C++ for Unreal Engine will typically be much more realistic and immersive than using other languages. Unreal Engine C++ is a powerful and popular game development platform, so it is important to have a good understanding of the language in order…
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Tips and Tricks

GDC You Next Year!

For those of you that have been longtime GDC attendees, speakers, or lowly exhibitors, this year may have taken you back to years past. Smaller crowd (the line would tell you otherwise), More intimate sessions, and cool swag! If you didn’t make it out, be sure to check out the vault for online recaps. I wanted to send out a few takeaways from our group: The biggest thing we get out of…
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Tips and Tricks

Tips for Aspiring Game Developers

Have you ever considered becoming a game developer but never knew where or how to start? In this blog, we’ll talk about a few things you might want to know before you get started in the video game industry.  The video game industry— by the…
Tips and Tricks

Technical Deep Dive: Reducing Memory Consumption in Visual Assist build 2393

November 2020’s release of Visual Assist had some significant memory usage improvements, great for those with large projects. Here’s how we did it. Written by David Millington (Product Manager), Goran Mitrovic (Senior Software Engineer) and Christopher Gardner (Engineering Lead) Visual Assist is an extension which lives inside Visual Studio, and Visual Studio is a 32-bit…
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